Trade War Vets: Strange New Worlds »

Posted By jaylar 8 months, 2 weeks ago in Arts & Entertainment

Always have a low turn exploration  vehicle. This could be a Merf, Orion,  a captured Assault Trader. Use this vessel almost exclusively. When  you need to Twarp or fight a powerful  enemy, get to your Good Ship and do it,  but to check on Sectors,  'Avoids', and areas you haven't visited  before or not for a long time, use the expendable ship. Sometimes you get 50 points at port because  no one has gone there. When this happens towards the End Game, you know this is  a definate place you  should reside. Having one home sector is not brilliant.  The longer the game goes on the more  likely you will be Invaded. In fact as soon as a Sector is 'discovered'   your strategy becomes moving your Home Planet. Having a few dummy sectors is standard.   Upgrading them over time is oft forgotten.   Check dummy sectors periodically to find any 50 point Space Station, meaning no one has been there.   Maybe they passed during Early or Mid Game, seen nothing of value and moved on.   Maybe you've luckily found one of those worm holes so that during your first explorations you've entered Sector 876 via 77 but can't get back through 77 but have to go like 20 hops or more.  

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